Dragon Ball has always been a very successful franchise, many video games have been created using a lot of inspiration from the original manga series which as many animation fans know extended for several years and contained several chapters which added value and new opponents to the ever powerful Goku.
In December of 2007, the magazine Shonen Jump announced groundbreaking information about new developments in the gaming industry which directly relate to Dragon Ball. Both PlayStation 3 and Xbox 360 users will be pleased to know that the new Dragon Ball game called “Dragon Ball Z: Burst Limit” will be released in formats that will be compatible with both consoles, this actually makes the new version of the game the first ever (in the series) to be compatible with both stand-alone consoles.
The game itself has very rich graphics which is to be expected of a game which was designed to be compatible with high end consoles, it features several playable characters, among them we have: Piccolo, Frieza, Krilin, android 13, Vegeta, Nappa, Saibaman, Trunks, Gohan, Raditz, Tien and Yamcha.
The environment in which the game was graphically design shows beautiful mountains and valleys just like the ones shown in the series, this was all done in an effort to remain true to the main concept which is to create a very close replica of the environment shown in the Dragon Ball series to provide the ultimate experience.
The scenery was not the only thing that “Burst Limit” designers worked on, it is just the tip of the iceberg, the result of their hard work is better seen in the action and fighting sequences which are shown in the game for instance, Goku’s Kameha wave was beautifully designed to show just how powerful Goku can be, another character who is able to use the Kameha wave is Trunks who also uses a sword to take on his enemies, both Goku and Trunks are able to evolve into their next Saiyan stage which turns their hair “fury yellow”, I believe you know what that looks like!
The high-speed fighting sequences are also one of the strong points of this game, Goku is able to use teleportation to fight against his opponents, if you’re not used to play high speed games then you might find yourself a little bit lost when you use the teleportation technique. Burst Limit characters are able to battle in the ground or in the air, the easiest way to accomplish an aerial battle is to kick your opponent high up in the air and letting him go as high as possible, if you were a fan of the series then you remember how devastating the falls during an aerial battle were, in order to stay true to this concept the designers also made false from the year during a tough battle quite dramatic as well, they show the character as it comes down from the sky and hits the ground with a great force.
Dragon Ball Z fans will be pleased with the high-intensity battles in the number of playable characters which are found in the first ever dual console compatible version of Dragon Ball.